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A flip simulation of "Cow Milk" in Houdini using Redshift renderer.
Modelled, sculpting and animated in Maya.
Added inverted volume collision to the cow, played around with particles separation and reseeding to achieve around 2 million points. The final meshing is a combination of VDB attributes. I used several steps to smoother out the thickness and produce high smoothing on the wavy flow. Pushed off for final render and compositing.
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